United States E-learning Market Report by Technology (Online E-Learning, Learning Management System, Mobile E-Learning, Rapid E-Learning, Virtual Classroom, Others), Provider (Services, Content), Application (Academic, Corporate, Government), Regions (Northeast, Midwest, South, West) and Company Analysis 2024-2032
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The United States e-learning market surpassed US$122.34 billion in 2023 and will reach US$ 278.15 billion by 2032, with a CAGR of 9.56% from 2023 to 2032.
United States E-learning Market Definition
The e-learning market, also called the online education and training market, facilitates education and training by using electronic technology. Distance education or e-learning, Internet-based education, and online learning are applied in continuing education, corporate training, and other learning environments. LMS learning, face-to-face virtual classes, simulations, and multimedia tools are used since they make learning practical and exciting. E-learning can be self-paced; it entails no fixed time of subject delivery and provides opportunities for learners to learn in groups or one-to-one with instructors.
E-learning in the context of the United States offers a flexible, easy, and cost-effective means of delivery of education and training to fill the dynamic capacities of corporate and academic learners in the present world. With increasing acceptance in corporate and educational sectors and a focus on cost-effective training and learning solutions, the e-learning services market in the USA is expanding. An accumulation of these course content has proven daunting to these sectors, given its management and storage.
As per the Department of Commerce’s National Telecommunications and Information Administration, Wireless Broadband in the United States recently issued a new report on federal endeavors in enhancing ‘High-speed Internet. This effort reflects the Bipartisan Infrastructure Law, which funds the Internet for $65 Billion to improve access to higher-speed Internet across the United States. A new $48.2 Billion Office of Internet Connectivity and Growth (OICG) Of this investment, and the other $1.7 billion for broadband programs only,” Ottoson noted at the end of the conference call. These activities, significantly increasing the accessibility of broadband services, will greatly help meet the increasing use of e-learning solutions in the United States.
The conventional content delivery method offers a solution because those who want to build an efficient library organization can do so via websites or applications. Due to new e-learning service trends, cloud use has been incorporated to provide flexibility regarding content storage, retrieval, and analysis. Online learning platforms in the cloud books come with other benefits, such as the capacity to teach students in different geographical regions, secure storage of students’ data, and online backups, which are usually cheaper to run. Moreover, it simplifies the delivery of content and the students' access relative to the former emphasis on books and other related course materials.
A noteworthy observation is that many organizations spend a lot on training, which is one of the factors influencing market growth. Reentry Employment Opportunities opportunity is expected to get funding of $55 million for the ETA Financial Year 2024 President’s Budget with a total of $170 million. This program will seek to enhance the employment prospects of those inmates who want to reintegrate into society and discourage repeat offenses by offering prime workforce necessary services of lower risk ex-offenders in society with significant challenges in accessing employment. The budget also provides $200 million to begin the Sectoral Employment through Career Training for Occupational Readiness, SECTOR; this will involve setting up and forging partnerships of industry, offering one-stop solutions, as well as overseeing the development of training in new growth sectors. These necessities to up-skill and re-skill the workforce to help fit the growing job needs and tendencies and technological amendments are leading to improvement in the revenue of the United States e-learning market.
The United States e-learning market defines online e-learning as using different web-based tools and applied technologies, web courses, virtual classes, internet-based modules, and other multimedia. This involves using digital devices and the Internet through which students can access instructional materials anytime from any given location.
In the report of the National Center for Education Statistics (NCES), it was found that about 7.5 million students enroll in online courses. It is predicted that, in 2022, there will be 2.6 million students taking online classes in private universities. Additionally, 1.8 million are donated to nonprofit institutions and 800,000 to for-profit universities. As of today, 1.1 million students are directly involved in online colleges and universities in the United States, and it constitutes nearly six percent of the total post-secondary learners in the nation. E-learning has constantly evolved over the years, with a more substantial shift to online e-learning, moving to more advancements in augmented reality, virtual reality, and artificial intelligence to follow the remarkable learning enhanced experiences for learners.
United States E-learning Company Analysis
Some prominent players in the United States E-learning market include Aptara Inc., Adobe Inc., Cisco Systems, GP Strategies Corp., Instructure Inc., Oracle Corp., Pearson Plc., Skillsoft Corp., and Thomson Reuters Corp.
United States E-learning Company News
In June 2023, IPC, a global association for the electronics manufacturing industry, introduced three online instructor-led courses focusing on lead-free production.
In March 2022, Skilldom's e-learning division merged with Cognigix to enhance its digital learning services.
In November 2021, KNOLSKAPE introduced Leading Virtual Teams (LTV), providing learners with a risk-free environment to experiment, embrace failure, unlearn outdated practices, and gain knowledge without real-world consequences.
Technology – Market was divided into 6 viewpoints
- Online E-Learning
- Learning Management System
- Mobile E-Learning
- Rapid E-Learning
- Virtual Classroom
- Others
Provider - Market was divided into 2 viewpoints
- Services
- Content
Application - Market was divided into 3 viewpoints
- Academic
- Corporate
- Government
Regions - Market was divided into 4 viewpoints
- Northeast
- Midwest
- South
- West
All the companies have been studied from 4 points
- Overviews
- Recent Developments & Strategies
- Product Portfolio & Product Launch in Last 1 Year
- Revenue
Key Players Analysis
- Aptara Inc.
- Adobe Inc
- Cisco Systems
- GP Strategies Corp
- Instructure Inc.
- Oracle Corp.
- Pearson Plc.
- Skillsoft Corp
- Thomson Reuters Corp
Report Details:
Report Features | Details |
Base Year | 2023 |
Historical Period | 2019 - 2023 |
Forecast Period | 2024 - 2032 |
Market | US$ Billion |
Segment Covered | Technology, Provider, Application, and Regions |
Companies Covered | Aptara Inc., Adobe Inc., Cisco Systems, GP Strategies Corp., Instructure Inc., Oracle Corp., Pearson Plc., Skillsoft Corp., and Thomson Reuters Corp. |
Customization Scope | 20% Free Customization |
Post-Sale Analyst Support | 1 Year (52 Weeks) |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on request) |
1. Introduction
2. Research Methodology
3. Executive Summary
4. Market Dynamic
4.1 Growth Drivers
4.2 Challenges
5. United States E-learning Market
6. United States E-learning Market Share Analysis
6.1 By Technology
6.2 By Provider
6.3 By Application
6.4 By Regions
7. Technology
7.1 Online E-Learning
7.2 Learning Management System
7.3 Mobile E-Learning
7.4 Rapid E-Learning
7.5 Virtual Classroom
7.6 Others
8. Provider
8.1 Services
8.2 Content
9. Application
9.1 Academic
9.2 Corporate
9.3 Government
10. Regions
10.1 Northeast
10.2 Midwest
10.3 South
10.4 West
11. Porter's Five Forces Analysis
11.1 Bargaining Power of Buyers
11.2 Bargaining Power of Suppliers
11.3 Degree of Competition
11.4 Threat of New Entrants
11.5 Threat of Substitutes
12. SWOT Analysis
12.1 Strength
12.2 Weakness
12.3 Opportunity
12.4 Threats
13. Key Players Analysis
13.1 Aptara Inc.
13.1.1 Overviews
13.1.2 Recent Developments & Strategies
13.1.3 Product Portfolio & Product Launch in Last 1 Year
13.1.4 Revenue
13.2 Adobe Inc.
13.2.1 Overviews
13.2.2 Recent Developments & Strategies
13.2.3 Product Portfolio & Product Launch in Last 1 Year
13.2.4 Revenue
13.3 Cisco Systems
13.3.1 Overviews
13.3.2 Recent Developments & Strategies
13.3.3 Product Portfolio & Product Launch in Last 1 Year
13.3.4 Revenue
13.4 GP Strategies Corp.
13.4.1 Overviews
13.4.2 Recent Developments & Strategies
13.4.3 Product Portfolio & Product Launch in Last 1 Year
13.4.4 Revenue
13.5 Instructure Inc.
13.5.1 Overviews
13.5.2 Recent Developments & Strategies
13.5.3 Product Portfolio & Product Launch in Last 1 Year
13.5.4 Revenue
13.6 Oracle Corp.
13.6.1 Overviews
13.6.2 Recent Developments & Strategies
13.6.3 Product Portfolio & Product Launch in Last 1 Year
13.6.4 Revenue
13.7 Pearson Plc.
13.7.1 Overviews
13.7.2 Recent Developments & Strategies
13.7.3 Product Portfolio & Product Launch in Last 1 Year
13.7.4 Revenue
13.8 Skillsoft Corp
13.8.1 Overviews
13.8.2 Recent Developments & Strategies
13.8.3 Product Portfolio & Product Launch in Last 1 Year
13.8.4 Revenue
13.9 Thomson Reuters Corp
13.9.1 Overviews
13.9.2 Recent Developments & Strategies
13.9.3 Product Portfolio & Product Launch in Last 1 Year
13.9.4 Revenue
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